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Year 2 Students Integrate Coding, Engineering, and Design in a STEAM-Powered Project

  • Elementary School
  • Enrichment
  • IB PYP
  • STEAM
Year 2 Students Integrate Coding, Engineering, and Design in a STEAM-Powered Project

Last week, Year 2 students at RIS wrapped up their unit of inquiry on transport with an exciting STEAM project that combined art, technology, science, engineering, and mathematics. After designing and building their own town, students planned out routes for their KUBO robots, first laying tracks with directional arrows before writing simple code instructions to program the robots.

This hands-on, screen-free coding experience introduced them to functions, loops, and subroutines while enhancing their problem-solving, teamwork, and logical thinking skills.

KUBO Robotics: A Gateway to STEAM Learning

The KUBO robots are part of RIS’s commitment to STEAM education, helping Elementary School students develop foundational coding and engineering skills. As students progress, more advanced robotics and programming tools will be introduced to Middle and High School students, aligning with the upcoming launch of the RIS Space Lab.

Set to launch during RIS STEAM Week from 10 to 14 March 2025, the Space Lab will provide students with unparalleled hands-on learning experiences in science, engineering, arts, mathematics and technology. This innovative space will be a hub for coding, robotics, AI, and more, equipping students with critical thinking and technological expertise to tackle real-world challenges.

Our approach ensures that students don’t just learn about the future—they are empowered to shape it.

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